koleksi artikel dan resource untuk desain web
Sabtu, 07 Desember 2013
How Cognitive Biases Shape User Experience
Sixrevisions
Everyone develops opinions regarding how things should look, how things should behave, and what things should be called. These cognitive biases make up the filter between what actually exists, and what we perceive to be true.
The field of experience design attempts to realize a user’s cognitive biases, or opinions, and rationalizes design decisions that make use of those biases.
If a UX designer or UX strategist does not go through the process of identifying and incorporating users’ cognitive biases into their work, it stands to be misinterpreted, and site goals stand to be unachieved. Continue Reading...
20 Websites to Help You Master User Interface Design
Sixrevisions
As web technologies progress, websites and web applications are becoming more responsive, providing us with more ways and techniques to interact with the users. Form, more than ever, has been superseded by function.
The following websites deal with interface design, user experience, user-centered design, usability, and everything in between – all with the goal of enhancing the user’s interface. Continue Reading...
As web technologies progress, websites and web applications are becoming more responsive, providing us with more ways and techniques to interact with the users. Form, more than ever, has been superseded by function.
The following websites deal with interface design, user experience, user-centered design, usability, and everything in between – all with the goal of enhancing the user’s interface. Continue Reading...
Information Architecture 101: Techniques and Best Practices
Sixrevisions
Information architecture (IA) is an often-overlooked area of website design. Too often, as designers, we just let the CMS we’re using dictate how content for a site is organized. And that works fine as long as the site fits perfectly into the narrow content formats most CMSs are designed around.
This guide covers the fundamentals of information architecture for organizing website content. We will look into popular IA design patterns, best practices, design techniques, and case examples. Continue Reading...
Information architecture (IA) is an often-overlooked area of website design. Too often, as designers, we just let the CMS we’re using dictate how content for a site is organized. And that works fine as long as the site fits perfectly into the narrow content formats most CMSs are designed around.
This guide covers the fundamentals of information architecture for organizing website content. We will look into popular IA design patterns, best practices, design techniques, and case examples. Continue Reading...
Kamis, 05 Desember 2013
Design for Fingers and Thumbs Instead of Touch
uxmatters
Since then, we’ve seen that people stretch and shift their grip to reach targets anywhere on the screen, without apparent complaint. The iPhone’s Back button doesn’t appear to present any particular hardship to users. So the assumption behind those charts seems to be wrong—at least in the theory behind it. But are there other critical constraints at work?
I am starting to think that it’s time for us to start designing for fingers and thumbs instead of for touch. Continue Reading...
Since then, we’ve seen that people stretch and shift their grip to reach targets anywhere on the screen, without apparent complaint. The iPhone’s Back button doesn’t appear to present any particular hardship to users. So the assumption behind those charts seems to be wrong—at least in the theory behind it. But are there other critical constraints at work?
I am starting to think that it’s time for us to start designing for fingers and thumbs instead of for touch. Continue Reading...
Common Misconceptions About Touch
uxmatters
Touchscreens have been with us for decades—and they’ve been the mobile input method of choice for many of us for about 5 years. In fact, many junior designers and developers—or at least those who were late to the mobile party—have never owned a mobile phone for which buttons were the primary input method. Continue Reading...
Touchscreens have been with us for decades—and they’ve been the mobile input method of choice for many of us for about 5 years. In fact, many junior designers and developers—or at least those who were late to the mobile party—have never owned a mobile phone for which buttons were the primary input method. Continue Reading...
Rabu, 04 Desember 2013
Designing A Better Mobile Checkout Process
In the days and months to come, it will become increasingly important for retailers to fuel this growth by creating seamless, user-friendly checkout processes that inspire trust and that make full use of all of the advantages the medium has to offer.
Let’s dive into some examples of mobile checkout processes and see what we can learn.
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